![]() ![]() When spawning such entity using its spawn egg, it will spawn at player's position rather than where you place it.Changes texture, model and animations to the donkey's one.Adds minecraft:movement.dolphin component.Gives the entity special swimming and gravitational behavior.Interacting with bucket of water will give you a bucket of cod, but when the bucket of cod is placed, it will place bucketed entity instead of cod.Entity will fall slowly but still receives fall damage.Entity will fly like blaze (even if you don't have fly behavior).Adds blaze burning sound effect and particles.Age: Adult, Baby Color Variant: Leucistic, Wild, Yellow, Cyan, Blue. Same case as tropical fish, different variant and mark variant values give a different bucket name, such as Bucket of Adult Leucistic Axolotl or Bucket of Baby Yellow Axolotl.Doesn't affect any swimming/movement/gravitational behavior.Travel physics and knockback dealing similar to that of an arrow.If spawned through an egg or /summon command, gives the player an arrow when the player comes into contact with the entity, then removes itself.Makes entity's shadow small, but it doesn't make it disappear.Disables death animation, sound, and particles.Adds face to player animation to projectile entity.Makes the entity drop an armor stand item on death. ![]() Equipment placeable on/removable from entity.Punching the entity will cause it to instantly despawn.All runtime ID change name of entity to one which runtime ID's entity it is using.Try experimenting yourself to find new runtime id/effects and also consider adding them here. Not every runtime id/effect is mentioned here. ![]()
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